Veda knee compare without musclestrand and with musclestrand

Modification of MuscleStrand – part 2

In the process of creating rig of knee it dawned on me that the MuscleStrand lacks one important feature – the possibility of expanding the muscle when it is bent.
In the area of the joint there is multilayer structure of muscles, and while it is bending some muscles are contracting increasing in volume. Stratifying on each other, displacing and contracting muscles give visual effect of extension of adjustment tissue by knee and elbow joints.
It is hardly possibly to create anatomically right muscle structure using MuscleStrand. That’s why I have replaced the whole group of muscles by MuscleStrand object extending it if necessary.

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Veda Body - Biped skeleton with CAT muscles

Veda Body Rig – part 1

Rigging To attain high quality transformation of the body it was needed that the rig was composed not only with bones, but also with muscles. For the basic of skeleton was chosen Biped. The other variants were also considered. The …..

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Veda 3d hair - Final render - combined two pasess

Veda Hair – part 1

For creating hair it was used a standard component 3ds Max Hair and Fur. Hairstyle was created in a way, that allows to use a different methods for calculation of hair dynamics, but not only in built dynamics. At the moment as a hair dynamics engine it is used Flex modifier, which gives a good result for rather short calculation time.

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