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BipedManip.ms
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Biped Manipulator v1.2.0
Script Type:
Manipulator Helper Object

Description:

Biped Manipulator – MAX script, allows fast select biped bones and also the whole arms, legs and spine. Unlike other similar scripts Biped Manipulator doesn't occupy much screen place. If there are several bipeds on the scene it is possible to use for convenience several Biped Manipulators.



UI:

Root - Biped system root name
XY Position - manipulator icon position in the viewport

Root - Biped system root name
XY Position - manipulator icon position in the viewport


Hand/Feet - manipulated biped type
Left/Right - manipulated side

Installation Instructions:

Scripted Objects/Helpers (*.ms) should be placed in maxroot/plugins/ and are then accessed through the "Create panel" in 3dsmax.

How to use manipulators read in the 3dsmax help, chapter "Manipulator Helper Objects"

Version History:

v1.0.0 (12.11.2006) - Initial release for MAX 8.
v1.1.0 (21.08.2007) - "*" Now selects all/only manipulated bones and two Clavicles
- Added support "add/remove/invert selection" and "select symmetrical"
- Fixed manipulator's screen position when shrink/enlarge viewport
- Fixed bug when manipulator has wrong color scheme being run with DirectX
- Now "neck select" selects all neck chain bones (maximum 5)
- Now "+ spine select" selects all spine chain bones (maximum 10)
v1.1.1 (02.06.2008) - New "O" gizmo which on/off figure mode.

v1.2.0 (26.08.2008) - Added stand-alone hand/feet manipulator.
Author:

Royal Ghost

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