Notes:
Mini
Tutorial:
Open linker_sample.max.
You will see on the scene Biped
skeleton (animated) and bounding
box objects of certain bones
of the Biped. The aim is to
link bbox objects to corresponding
biped bones.
Switch Biped in “Figure
Mode”. Run Linker. In
the text field “Base (parent)”
type “Bip” and in
the text field “Prefix
(child) – “Dummy_”.
Press “Collect” button.
In the lower list box you will
see the list of the pairs of
objects. There objects can be
linked with each other as a
parent and child. If this list
satisfies you press “Link”
button to create hierarchical
linkage. Switch off “Figure
Mode”. You will see that
“Linker” created
links and bbox objects follow
corresponding bones of Biped
skeleton.
You can check yourself up by
opening linker_sample_finished.max
Chain mini tutorial:
1. Create 5 Spheres. (scene must contain Sphere01,Sphere02,Sphere03,Sphere04,Sphere05)
2. Run Linker.
3. Select all five Spheres in scene. In the Linker choose Buffer->Seleced Chain To Buffer.
4. Press Link.
Result hierarchy:
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