3dvisionlive.com
youtube.com
vimeo.com
Twitter
 
Home Info Projects Wip Education Contact
 
 
CGTalk.com threads:
I'd like to know your opinion of Veda's muscle body and head models.
- Veda muscle body (nude)
- One Shot (nude)
- Resistance Is Futile


Threads on russian:
- Veda muscle body (nude)
Royal Ghost's character Veda
Finished Artwork
Muscle Model
Favorite Bodybuilders
Old Artwork
Related links
Finished Artworks
Resistance Is Futile 1600x897 One Shot 1024x768  
"Resistance Is Futile"
Wireframes : 1 2
* Awards
"One Shot"
Wireframes : 1
* Awards

Muscle Female Model (Wip)


Here I present a virtual character Veda which I have created. The work in progress.

Muscle body

How do you think? Could a slander girl survive and fight in post nuclear world? I think she couldn't. That's why the character of our short animation film is a stout muscle woman. Many of you probably have never seen such muscle women and didn't hear of female bodybuilding. For those who are interested in such topic here are links to personal sites of professional bodybuilders. Fotos and videos from this sites I used as references for creating my own character.

P or < Previous item in playlist.
Space Toggle play/pause.
N or > Next item in playlist.


Get the Flash Player
to see this player.


See also on our channels:
youtube.comvimeo.com


I have almost completed my model in 3dsmax and rigging. The only use of the bones/biped at rigging of my model was not enough to make her looking alive. The use of a muscle system is the only way to achieve this aim. I tested all known muscles systems for 3dsmax (ACT, Hercules, SkinFX, Cat) and found that the best way for me is using CAT muscles. During testing this plugins I wrote maxscript "Muscle Select" which allows to boost productivity during work with muscle objects.

While working with Biped skeleton I use my script "Biped Manipulator".
For linking and unlinking muscles while rigging my character I use my script "Linker".
For simulating dynamics of breast (and muscles in the future) I use Flex modifier. It is very bad the Flex modifier is not multithreaded.


     
Old images/videos >>

The model of my character has been rendered with EZ SSS Fast skin shader (with out maps, exept mask for eyes and lips makeup) in Mental Ray. This shader allows to use reflections from Arch & Design material unlike standard Fast SSS shader which can't do it (another modified Fast SSS shader).
I've got to make UV and draw texture maps but before it I must finish rigging to be sure that mesh won't need any change. While rigging I have to fix topology of mesh to avoid errors of mesh when character is moving.

Updated : 04.08.2011

Head


Finally Veda has got the hair :). Textures of the face still need much more work. At the moment the face has EZ Fast SSS shader, wip bump map and some temp color maps.

Now some technical info about the hair. The hair is made in Hair and Fur and rendered in Mental Ray (max2010). Styling of hair is made by splines. This splines-styling technique is used to apply third-party dynamics to splines instead of internal H&F's dynamics. I has rather good results in using Flex modifier as hair dynamics. But before posting it needs more tuning. As alternative maybe I'll try to use Ornatrix dynamics...

   

p_hairTK is used as shader of the hair (this shader is written by Puppet on the basis of MuhHair). In my opinion this shader is fastest and more flexible then internal shader of H&F. To those who make blond and bright hair I advice to read this document. It helped me to solve the problem of lighting of the hair with colored light. At first when I lighted hair with cyan light the hair acquired green color. But I couldn't totally get rid of this effect (as you see in images). Even so this result suits me.
Updated : 09.09.2009
Related links:

Female bodybuilders links
Muscle Select maxscript
Biped Manipulator maxscript
EZ Fast SSS skin shader (mental ray)
p_hairTK hair shader (mental ray)

Comments (7)

Newest first Oldest first

  1. Ivan's avatar Ivan

    Grate news :)))

    I can't wait!!!

    I only hope that you'll do, one day, a videogame with your character. The graphic you use is awesome. Thank you and continue in this way.

    Ivan

    #7 – 10 August, 2011 at 5:18 pm

  2. Royal Ghost's avatar Royal Ghost

    Ivan: Thank you! Yes it possible make such animation but now I'm working on series of acrobatic movements.

    #6 – 8 August, 2011 at 10:00 am

  3. Ivan's avatar Ivan

    Grate work. Continue in this way. Could you make an animation where a muscle woman bends an iron bar? thank you

    #5 – 7 August, 2011 at 5:01 pm

  4. Royal Ghost's avatar Royal Ghost

    Peter: Thank you for your comment! Glad to hear that you liked it. :)

    Modeling,rigging,animation done in 3ds max (2011) and rendered with Mental Ray. Some additional sculpting done in Mudbox.

    #4 – 7 August, 2011 at 1:31 pm

  5. Peter's avatar Peter

    That's fantastic. Which software do you use? It is so realistic.

    #3 – 6 August, 2011 at 6:10 pm

  6. Royal Ghost's avatar Royal Ghost

    samusaran: Thank you very much! :)

    #2 – 24 December, 2010 at 11:44 am

  7. samusaran's avatar samusaran

    I LOVE THIS!! amazing. i love muscular women and shes is awesome looking. love the short hair too! do u do requests?

    #1 – 3 November, 2010 at 12:28 am

Post a comment (Optional)
  • Allowed markup: <a> <i> <b> <em> <u> <s> <strong> <code> <pre> <p>
  • All other tags will be stripped, unless they are in a <pre> (use this for blocks of code)
  • External links will have the rel="nofollow" attribute applied
Favorite Muscle Women
Nursel Gurler Nursel Gurler Nursel Gurler Nursel Gurler
Tazzie Colomb Tazzie Colomb Denise Hoshor Denise Hoshor
"Veda" - 1998-2002 (obsolete)
 
History/Old Artwork

Body 3D model was created on the 3DS MAX 3.1 several years ago.



© 2001 - 2011 veda3d.com. All rights reserved. veda3d.com RSS