Straighten Edge

version 1.4.0
Straighten Edge – 3dsmax MAXscript, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.



When ALT key is pressed vertexes/edges will be normalized.
When SHIFT key is pressed vertexes/edges will be straighten with axis constraints.
(how to use axis constraints please read 3dsmax help “Using the Axis Constraints” chapter).

Installation Instructions:

Macroscripts (.mcr) should be placed in maxroot\UI\Macroscripts, and are then accessed through the “Customize User Interface” menu in 3dsmax. You can then assign the script to a keystroke, or a button. All macroscripts will appear under the “” category in the dropdown.



Version History

v1.4.0 (01.02.2009) – Added restrictions of straight. Use SHIFT key to get straight with axis constraints.
– Now snap mode and type are restored after straighten. When straightening begins, snap mode changes in active and snap type in 3D.
v1.3.0 (05.08.2008) – Added normalize when straight. Use ALT key to get vertexes/edges normalized.
v1.2.0 (23.05.2008) – Added support for Edit Poly modifier
– Added support for Editable Spline & Line objects (vertex only).
v1.1.1 (21.08.2007) – Fixed bug when vertexes are not placed properly when Constraints is on
v1.1.0 (16.05.2007) – Added support to work with edges
– Added support for modifiers over Editable Poly baseobject – Now after vertex/edges straightened snap mode is off
v1.0.0 (25.09.2006) – Initial release for MAX 8.
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