Straighten Edge

version 1.4.0
Straighten Edge – 3dsmax MAXscript, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.

 UI:

No UI

When ALT key is pressed vertexes/edges will be normalized.
When SHIFT key is pressed vertexes/edges will be streighten with axis constraints.
(how to use axis constraints please read 3dsmax help “Using the Axis Constraints” chapter).


Installation Instructions:

Macroscripts (.mcr) should be placed in maxroot\UI\Macroscripts, and are then accessed through the “Customise User Interface” menu in 3dsmax. You can then assign the script to a keystroke, or a button. All macroscripts will appear under the “veda3d.com” category in the dropdown.

 

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Version History

v1.4.0 (01.02.2009) – Added restrictions of straight. Use SHIFT key to get straight with axis constraints.
– Now snap mode and type are restored after straighten. When straighting begins, snap mode changes in active and snap type in 3D.
v1.3.0 (05.08.2008) – Added normalize when straight. Use ALT key to get vertexes/edges normalized.
v1.2.0 (23.05.2008) – Added support for Edit Poly modifier
– Added support for Editable Spline & Line objects (vertex only).
v1.1.1 (21.08.2007) – Fixed bug when vertexs are not placed properly when Constraints is on
v1.1.0 (16.05.2007) – Added support to work with edges
– Added support for modifiers over Editable Poly baseobject – Now after vertex/edges straightend snap mode off
v1.0.0 (25.09.2006) – Initial release for MAX 8.

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