|Straighten Edge – 3dsmax MAXscript, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.||
When ALT key is pressed vertexes/edges will be normalized.
When SHIFT key is pressed vertexes/edges will be streighten with axis constraints.
(how to use axis constraints please read 3dsmax help “Using the Axis Constraints” chapter).
Macroscripts (.mcr) should be placed in maxroot\UI\Macroscripts, and are then accessed through the “Customise User Interface” menu in 3dsmax. You can then assign the script to a keystroke, or a button. All macroscripts will appear under the “veda3d.com” category in the dropdown.
|v1.4.0 (01.02.2009)||– Added restrictions of straight. Use SHIFT key to get straight with axis constraints.
– Now snap mode and type are restored after straighten. When straighting begins, snap mode changes in active and snap type in 3D.
|v1.3.0 (05.08.2008)||– Added normalize when straight. Use ALT key to get vertexes/edges normalized.|
|v1.2.0 (23.05.2008)||– Added support for Edit Poly modifier
– Added support for Editable Spline & Line objects (vertex only).
|v1.1.1 (21.08.2007)||– Fixed bug when vertexs are not placed properly when Constraints is on|
|v1.1.0 (16.05.2007)||– Added support to work with edges
– Added support for modifiers over Editable Poly baseobject – Now after vertex/edges straightend snap mode off
|v1.0.0 (25.09.2006)||– Initial release for MAX 8.|