Straighten Edge

version 1.5.0

Straighten Edge – 3dsmax maxscript, allows you to align the vertices / edges in a straight line, which is given by two clicks.

The script works with the following objects / modifiers:
– Editable Poly object
– Edit Poly modifier
– Editable Spline object
– Line object


UI:

No UI

When ALT key is pressed vertices/edges will be normalized.

When SHIFT key is pressed vertices/edges will be straighten with axis constraints.
(how to use axis constraints please read 3dsmax help Using the Axis Constraints chapter).


Installation:

  1. Drag and drop .mcr file in viewport.
  2. In Customize -> Customize User Interface -> Category -> Veda3d.com assign Straighten Edge on hotkey or on any element of UI.

 

How to usage:

  1. Select an Editable Poly object (or another of the supported objects / modifiers) -> switch to Vertex / Edge mode -> select one or more edges (edges) -> run the script.
  2. Using the snap, specify the first point and then the second, between which a straight line is formed along which the selected sub-objects will be aligned.

 

Download

Version History

v1.5.0 (30.09.2018) – Fixed bug in constraint mode when verteces not align properly (constraint mode works in World coordinate system)
v1.4.0 (01.02.2009) – Added restrictions of straight. Use SHIFT key to get straight with axis constraints.
– Now snap mode and type are restored after straighten. When straightening begins, snap mode changes in active and snap type in 3D.
v1.3.0 (05.08.2008) – Added normalize when straight. Use ALT key to get vertexes/edges normalized.
v1.2.0 (23.05.2008) – Added support for Edit Poly modifier
– Added support for Editable Spline & Line objects (vertex only).
v1.1.1 (21.08.2007) – Fixed bug when vertices are not placed properly when Constraints is on
v1.1.0 (16.05.2007) – Added support to work with edges
– Added support for modifiers over Editable Poly baseobject – Now after vertex/edges straightened snap mode is off
v1.0.0 (25.09.2006) – Initial release for MAX 8.

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