Veda Hair – part 1

Last Updated on 17/12/2015

  • Veda 3d hair - Editable Spline for hair guides
    Editable Spline for hair guides

 

For creating hair it was used a standard component 3ds Max Hair and Fur. Hairstyle was created in a way, that allows to use a different methods for calculation of hair dynamics, but not only in built dynamics. At the moment as a hair dynamics engine it is used Flex modifier, which gives a good result for rather short calculation time. For quick setup of hair dynamics in Flex modifier I have worked out and written a special maxscript, allowing to decrease setup time in several times.
Close contacts with the author of p_HairTK shader, which was used for visualization Veda’s hair, allowed to remove a number of critical errors in the shader itself.

 

system specs used

  • Intel® Core™2 Quad Processor Q6600 2.40 GHz
  • RAM 8Gb
  • nVidia Gainward GeForce® GTX 650 2Gb

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