Straighten Edge – 3dsmax maxscript, allows you to align the vertices / edges in a straight line, which is given by two clicks.
I have long adjusted the UI theme in 3ds max which I use every day in working with the program. It is based on the colors of the Modo interface. Recently peoples asked me to share this theme that I use when I post screenshots or video recorded in 3ds Max.
I did not think that anyone except me would also be of interest this scheme otherwise I would have publish it out before. But better late than never 🙂.
Detailed description creation of override material and its setting in the Arnold renderer in 3ds max (MAXtoA).
I stumbled upon one yet undocumented feature that allows you to get the color from the object with Hair and Fur modifier (H&F) and assign this color to the hair itself, rendered through Custom Shader (MAXTOA). If you assign …..
Render Region – 3DS MAX scripted RenderEffect. Some of renderers such as Arnold or Mental Ray after render finished clear outside area, so you lose previous rendered parts of image in VFB. Render Region restores cleared area of last rendered …..
Sometimes that working in 3ds max with Skin, Extrude, Sweep and other modifiers as well as with tools in the Editable Poly you get the wrong result expected from them. Model built of lines using the Extrude modifier can be …..
How to create a Lit Sphere material for Arnold render in 3ds max 2018? Arnold has no such built-in shader, and I was looking for possible options in the internet and found shader Matcap (texture) written in the OSL …..
Here is the demonstration of possibilities of maxscript, which I have worked out while creating hair animation for video, where Veda dances Ballet. This script optimizes the work for setting up Flex modifier in the case, when Flex is used for generate dynamics of objects out of massif of splines.
In this article I’d like to go back to the trend of previous years – Lit Spheres materials (also called matcap/Spherical Environment Mapping (SEM), etc.). The essence of this material is that all shader parameters: color, reflections, and so on are located on the image, where the sphere is depicted. To use such a image as material you will need a special shader which can draw out from it the necessary parameters.
This kind of materials are very useful in modeling (especially organic objects) and allow to identify errors in the topology. They have proved themselves in programs such as Mudbox and Zbrush. Presence of the library with such materials and possibility of fast switching between them considerably lighten modeling.
Just creation of Lit Sphere materials and library with them in 3dsmax we’ll do now.
In the process of creating rig of knee it dawned on me that the MuscleStrand lacks one important feature – the possibility of expanding the muscle when it is bent.
In the area of the joint there is multilayer structure of muscles, and while it is bending some muscles are contracting increasing in volume. Stratifying on each other, displacing and contracting muscles give visual effect of extension of adjustment tissue by knee and elbow joints.
It is hardly possibly to create anatomically right muscle structure using MuscleStrand. That’s why I have replaced the whole group of muscles by MuscleStrand object extending it if necessary.