I ran into the problem of transfer of point cache data from Softimage Face Robot in 3ds max, 3ds max has in world coordinates Z-Up axis, while Softimage Y-Up axis. If you are writing point cache data in Softimage and then try to load it in 3dsmax’s PointCache modifier, then after the data is loaded (because mismatch axes) coordinates of the vertices are not correct and the model will seem inverted. This can be done manually using the snapping. To automate this process and avoid errors when working by hand, I wrote a small script that you can use in this situation.
Rigging To attain high quality transformation of the body it was needed that the rig was composed not only with bones, but also with muscles. For the basic of skeleton was chosen Biped. The other variants were also considered. The …..
For creating hair it was used a standard component 3ds Max Hair and Fur. Hairstyle was created in a way, that allows to use a different methods for calculation of hair dynamics, but not only in built dynamics. At the moment as a hair dynamics engine it is used Flex modifier, which gives a good result for rather short calculation time.
When you run 3ds max under Windows 7, Windows Media Player is used as default player for .avi files (when you play .avi files by using Create Preview Animation). If you associate opening .avi files in Windows Explorer with another …..
Here are placed pencil drawings from the book “Drawing In The High Art School”, published in USSR in 1957. These student works are performed under direction of professors of leading soviet art schools.