Detailed description creation of override material and its setting in the Arnold renderer in 3ds max (MAXtoA).
I stumbled upon one yet undocumented feature that allows you to get the color from the object with Hair and Fur modifier (H&F) and assign this color to the hair itself, rendered through Custom Shader (MAXTOA). If you assign …..
How to create a Lit Sphere material for Arnold render in 3ds max 2018? Arnold has no such built-in shader, and I was looking for possible options in the internet and found shader Matcap (texture) written in the OSL …..