Asian girl 3D character head (Teka)
Last Updated on 10/11/2025
Teka
Meet Teka. Teka is my Asian girl 3D character. Here the only head and work are still in progress…
So the basic idea is to make a slimmer but still very muscular character like Veda. And why not an Asian girl… I began with the character’s head. I’m really excited to work on my head modeling skills by tackling a different character and head type. It’s a fun challenge!
I’m looking for an opportunity to make an animation of a facial expression. Getting a model ready to handle different expressions is a bit of a challenge. Just take a look at Teka’s open mouth; it shows how I’m managing with this task.

Check out these initial draft renders made with Arnold. The render of the skin was made almost without textures, and the skin shader still needs a lot of improvements.


But the real problem is that the 3ds Max Hair and Fur modifier that I used before to make Veda’s haircut is mostly broken in 3ds Max 2025. I really hoped Autodesk would take care of the bugs that were clearly outlined and I reported, but honestly, it seems like there’s no chance of that happening. So, making a complex haircut for an Asian girl 3D character in 3ds Max is not possible now because of bugs. I think the best way to tackle this task is to check out the Ornatrix plugin.
So here’s what’s already done. I can’t wait to try out something like MetaHuman to bring this character to life, or maybe give NVIDIA ACE a shot!