In the process of creating rig of knee it dawned on me that the MuscleStrand lacks one important feature – the possibility of expanding the muscle when it is bent.
In the area of the joint there is multilayer structure of muscles, and while it is bending some muscles are contracting increasing in volume. Stratifying on each other, displacing and contracting muscles give visual effect of extension of adjustment tissue by knee and elbow joints.
It is hardly possibly to create anatomically right muscle structure using MuscleStrand. That’s why I have replaced the whole group of muscles by MuscleStrand object extending it if necessary.
I attract your attention to the description of the techniques which I used at work CAT MuscleStrand in 3dsmax, creating Veda, and also additional instruments, what I specially worked out for this purpose.
Rigging To attain high-quality transformation of the body, it was needed that the rig be composed not only of bones but also of muscles. For the basic skeleton, Biped was chosen. The other variants were also considered. The CAT was …..
For creating hair it was used a standard component 3ds Max Hair and Fur. Hairstyle was created in a way, that allows to use a different methods for calculation of hair dynamics, but not only in built dynamics. At the moment as a hair dynamics engine it is used Flex modifier, which gives a good result for rather short calculation time.
The amateur ballet animation features Veda, an athletic girl, showcasing ballet movements using mocap data and a custom rig. Created to improve the 3ds Max 2012 rig setup, it highlights complex poses and reflects the creator’s learning about anatomical modeling and simulation for this muscle girl animation.