Veda Hair – part 1
Last Updated on 17/12/2015
For creating hair it was used a standard component 3ds Max Hair and Fur. Hairstyle was created in a way, that allows to use a different methods for calculation of hair dynamics, but not only in built dynamics. At the moment as a hair dynamics engine it is used Flex modifier, which gives a good result for rather short calculation time. For quick setup of hair dynamics in Flex modifier I have worked out and written a special maxscript, allowing to decrease setup time in several times.
Close contacts with the author of p_HairTK shader, which was used for visualization Veda’s hair, allowed to remove a number of critical errors in the shader itself.
system specs used
- Intel® Core™2 Quad Processor Q6600 2.40 GHz
- RAM 8Gb
- nVidia Gainward GeForce® GTX 650 2Gb
Tags : 3ds max 2011 hair mental ray render